In many ways, the Horizon series has shown that Guerrilla Games has evolved to become a major force in open-world action games and one of PlayStation's more forward-thinking developers when it comes to utilizing its technology. The Horizon series is powered by Guerrilla Games' Decima engine, which also runs Hideo Kojima's Death Stranding. ![]() It was one of the PlayStation 4's most visually impressive games. One area you'll visit in Horizon Forbidden West is the ruins of San Francisco, once a famous tech hub but now a dangerous place for machines to roam. Instead of Killzone's bleak gray/brown-infused color palette, Horizon features a broader visual aesthetic that ups the range of color amid the ruins of an old, technologically advanced civilization reclaimed by Mother Nature. The original Zero Dawn is shockingly vibrant and visually stunning. The original 2004 game was a sci-fi shooter touted as the PlayStation 2's "Halo Killer." Following three sequels, the last being 2013's Killzone Shadow Fall, development began on Horizon Zero Dawn - a long-gestating project that was finally released on the PS4. ![]() I think we were very fortunate that the foundation was set with the first game, and we knew what we wanted to do with the story for the sequel."īefore Horizon, Guerrilla Games was the developer of the Killzone series. "Half of the development was during lockdown, so we had to adapt to working from home. "It's been four years since we started work on, and it's great that it's finally out, as the circumstances were indeed quite unique," said de Jonge. Following the release of Forbidden West, I spoke with game director Mathijs de Jonge and technical director Michiel van der Leeuw about the making of the sequel, how the global lockdown disrupted development and what it took to get the game out for release.
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